This is a skyrise created from reference pictures of a Broadway building. The project was based on the challenge and reference material provided by Bizarre Creations on their website. The full project took 11 days to complete, and the final triangle count was around 17000. The combined diffuse and normal texture sheets were just below one 4096 square map, while the specular, opacity, and reflection maps combined took up the space of a 2048 square map. The model was split into 14 parts to help occlusion inside an engine.
Final Model:
Reference boards:
Subaru Impreza WRC
This was a project created for the vis awards at Teesside University. The model is of a Subaru Impreza WRC rally car. A high res model was created for the contest, followed later by a low res model and texture which was exported to the game Trackmania Nations. The model was completed as a side project over the course of 17 days. The cinematic model was around 212000 triangles and had six materials assigned, holding diffuse, specular, opacity, normal, and reflection maps. It was later converted to a 3400 triangle model, and rigged to work in the trackmania engine, as a personal project.
Final Model:
Low Poly Model in Trackmania Nations:
Assets
Model of a bicycle. 4241 polygons with a 1024 diffuse, specular, opacity, and normal map
Road block / barrier, 2478 triangles with a 1024 square diffuse, specular, and normal map created in zbrush.
ZBrush and Character Work
Head model of the Dalai Lama, sculpted for practice in attaining a likeness, and converted to a low poly model with a 1024 * 1024 diffuse / normal / specular / gloss map (3rd image)
500 poly model of the Lucas Arts character 'Hoagie' from 'Day of the Tentacle' with a 256 * 256 square diffuse map. Created for the low poly thread at polycount.net/
Character created for final year university project. The final model is 7000 triangles with two 1024 diffuse / normal / specular maps
Another character for the same project as above. Final model was 8000 triangles with three 1024 diffuse / normal / specular maps, and is rigged with a standard biped skeleton
High Resolution Models
High resolution Lego model. Materials were created in max, and the Layers were composited in photoshop to achieve the final renders.